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Substance Designer - Historical cobblestone road

This was my first own Substance 3D material after recreating some tutorial-graphs. I still used some very helpful tricks from tutorials of the great material artists Daniel Thiger and Javier Perez. I tried to replicate the old cobblestone surface of the road in front of my home. I kept adding details and ended up with the following layers: Earth/Cobblestones/Moss/Finer Moss/Pebbles/Grass/Weeds/Leaves. The longer I work with Substance Designer, the more I am amazed by the possibilities this program offers! Still a lot to learn and try out...